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Abstract

In this chapter, we discuss an apparently simple matter: you have a geometric concept and you want to work out a computer program to realize your ideas.

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© 1999 Springer Science+Business Media New York

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Glaeser, G., Stachel, H. (1999). Graphics Programming. In: Open Geometry: OpenGL® + Advanced Geometry. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-1428-1_1

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  • DOI: https://doi.org/10.1007/978-1-4612-1428-1_1

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-0-387-98599-2

  • Online ISBN: 978-1-4612-1428-1

  • eBook Packages: Springer Book Archive

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