Abstract
This article charts the personal development of a pioneer of computer art who began that work more than fifty years ago when he used a computer for the first time to perform an art task. It describes his generative time-based art, later thinking behind his interactive art employing image recognition and his formal structural approach to colour.
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Edmonds, E. (2018). Structure in Art Practice. In: Explorations in Art and Technology. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-7367-0_4
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DOI: https://doi.org/10.1007/978-1-4471-7367-0_4
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