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Realizing Digital Artworks

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Explorations in Art and Technology

Part of the book series: Springer Series on Cultural Computing ((SSCC))

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Abstract

Artists who aspire to using digital techniques in their artworks often require assistance from electronics and software engineers. It is the job of the engineers to collaborate in order to provide elements that will provide this support. This article discusses the experience of one such engineer.

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References

  • COSTART Project Artists-in-Residence (2018) Loughborough University, England: http://research.it.uts.edu.au/creative/COSTART/overview.html. Accessed 20 Jan 2018

  • Garton D (2001) Design and implementation of a software system to aid Esther Rolinson in designing the brighton dome sculpture. Department of Computer Science, Loughborough University, Final Year Undergraduate Project

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  • Quantrill M (2000) On the creative use of new technology by artists, creativity and cognition research studios, Department of Computer Science, Loughborough University

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  • Rolinson E (2002) Shifting spaces, Chapter 28, in first edition of this book

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© 2018 Springer-Verlag London Ltd., part of Springer Nature

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Machin, C. (2018). Realizing Digital Artworks. In: Explorations in Art and Technology. Springer Series on Cultural Computing. Springer, London. https://doi.org/10.1007/978-1-4471-7367-0_13

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  • DOI: https://doi.org/10.1007/978-1-4471-7367-0_13

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-7366-3

  • Online ISBN: 978-1-4471-7367-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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