Abstract
This chapter presents the TeleAbilitation concept and describes the potential of contemporary video game gesture controllers in rehabilitation and therapy via their online connectivity. It reflects on the author’s previous work focusing on ability rather than on impairment. A novel sensor-based prototype enabling control of multimedia (e.g., games, music, and painting) was used to investigate development of a product for brain-injured patient-to-clinic remote interactions to supplement traditional therapeutic and rehabilitation training methods. At the core of this work is a focus on creativity, challenge/success, and motivated play, all too often ignored aspects of rehabilitation. The potentials from advances in Internet speed and multi-touch interface potentials (e.g., iPad) in the field are also presented.
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Patent family # EP 1279092 (B1) # WO 0186406 (A1) # US 6893407 (B1) # DE 60115876 (T2) # AU 5822101 (A) # AT 313111 (T).
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© 2013 Springer-Verlag London
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Brooks, A.L. (2013). TeleAbilitation: GameAbilitation. In: Kumar, S., Cohn, E. (eds) Telerehabilitation. Health Informatics. Springer, London. https://doi.org/10.1007/978-1-4471-4198-3_15
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DOI: https://doi.org/10.1007/978-1-4471-4198-3_15
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