Abstract
Advances in miniaturization have led to a growing field of research in “wearable” computing. This paper looks at how such technologies can enhance computer-mediated communications, with a focus upon collaborative working.
An educational experiment (MetaPark) is discussed which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments.
In order to realize the “MetaPark” experiment, an underlying network architecture is discussed that supports the required communication model between static and mobile users. This infrastructure (the MUON framework), is offered as a solution to provide a seamless service that tracks user location, interfaces to contextual awareness agents, and provides transparent network service switching.
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© 2000 Springer-Verlag London
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Dyer, N., Bowskill, J. (2000). Ubiquitous Communications and Media: Steps Toward a Wearable Learning Tool. In: Vince, J.A., Earnshaw, R. (eds) Digital Media: The Future. Springer, London. https://doi.org/10.1007/978-1-4471-3646-0_5
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DOI: https://doi.org/10.1007/978-1-4471-3646-0_5
Publisher Name: Springer, London
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