Abstract
In this chapter, we first try to identify which mechanisms should be simulated in order to implement truly virtual humans or actors. We start from a structure linking perception, emotion, behavior, and action. Then we emphasize the central concept of autonomy and introduce the concept of Levels of Autonomy. Finally, we propose a new abstraction for specification of behaviours in complex virtual environment simulations involving human agents, groups of agents, and interactive objects endowed with different levels of autonomy.
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Thalmann, D., Musse, S.R., Kallmann, M. (2000). Virtual Humans’ Behaviour: Individuals, Groups, and Crowds. In: Vince, J.A., Earnshaw, R. (eds) Digital Media: The Future. Springer, London. https://doi.org/10.1007/978-1-4471-3646-0_18
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DOI: https://doi.org/10.1007/978-1-4471-3646-0_18
Publisher Name: Springer, London
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