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Real-Time Virtual Humans

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Digital Media: The Future

Abstract

The last few years have seen great maturation in the computation speed and control methods needed to portray 3D virtual humans suitable for real interactive applications. Various dimensions of real-time virtual humans are considered, such as appearance and movement, autonomous action, and skills such as gesture, attention, and locomotion. A virtual human architecture includes low-level motor skills, mid-level PaT-Net parallel finite state machine controller, and a high-level conceptual action representation that can be used to drive virtual humans through complex tasks. This structure offers a deep connection between natural language instructions and animation control.

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© 2000 Springer-Verlag London

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Badler, N.I., Bindiganavale, R., Bourne, J., Allbeck, J., Shi, J., Palmer, M. (2000). Real-Time Virtual Humans. In: Vince, J.A., Earnshaw, R. (eds) Digital Media: The Future. Springer, London. https://doi.org/10.1007/978-1-4471-3646-0_16

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  • DOI: https://doi.org/10.1007/978-1-4471-3646-0_16

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84996-857-7

  • Online ISBN: 978-1-4471-3646-0

  • eBook Packages: Springer Book Archive

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