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Application Example: Edutainment Game

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Introduction to Video and Image Processing

Part of the book series: Undergraduate Topics in Computer Science ((UTICS))

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Abstract

The purpose of most video and image processing is to construct systems that take video as input and as output deliver some useful information. In this chapter such a system is built from scratch in order to allow the reader an inside into the design considerations required when building real systems. The concrete system that is designed in this chapter is an edutainment system. The chapter is written as a dialog between two software designers in order to enhance the considerations that are required when designing and constructing video and image processing systems.

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Notes

  1. 1.

    Please note that the concept, ideas and images in this chapter are heavily inspired by [3]. The interested reader can find additional information at the book’s web site.

References

  1. Boisen, U., Hansen, A.J., Knudsen, L., Pedersen, S.L.: iFloor—an interactive floor in an educational environment. Technical report, Department of Media Technology, Aalborg University, Denmark (2009)

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Correspondence to Thomas B. Moeslund .

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© 2012 Springer-Verlag London Limited

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Moeslund, T.B. (2012). Application Example: Edutainment Game. In: Introduction to Video and Image Processing. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-2503-7_12

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  • DOI: https://doi.org/10.1007/978-1-4471-2503-7_12

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-2502-0

  • Online ISBN: 978-1-4471-2503-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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