Abstract
As hardware evolved, games went from two-dimensional affairs into the third dimension. This evolution also happened in the browser. Although two-dimensional rendering could be done through the use of the Canvas application programming interface (API) it wasn’t until the Web Graphics Library (WebGL) debuted that the graphics hardware was actually exposed to a lower level within the context of the browser. This API has now been implemented by every major browser vendor, making it possible to create a fully three-dimensional game without relying on a plug-in.
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© 2014 Colt McAnlis
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McAnlis, C. et al. (2014). Optimizing WebGL Usage. In: HTML5 Game Development Insights. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6698-3_9
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DOI: https://doi.org/10.1007/978-1-4302-6698-3_9
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6697-6
Online ISBN: 978-1-4302-6698-3
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