Abstract
The first generation of HTML5 games was simply about fighting to reach an acceptable frame rate. These games were mainly developed by individual hackers or tiny, programmer-led teams and featured mainly static artwork.
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© 2014 Colt McAnlis
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McAnlis, C. et al. (2014). Importing Flash Assets. In: HTML5 Game Development Insights. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6698-3_7
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DOI: https://doi.org/10.1007/978-1-4302-6698-3_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6697-6
Online ISBN: 978-1-4302-6698-3
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