Abstract
Tile-based maps are the easiest way to construct dynamic worlds for 2D games. Such maps are described by a grid, where each cell belongs to one possible type. Most map formats allow the concept of layers in their rendering engine. A single cell can have multiple graphics that render to the same location of the map. In this chapter, I will discuss and solve the following common problems:
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© 2014 Colt McAnlis
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McAnlis, C. et al. (2014). Autotiles. In: HTML5 Game Development Insights. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6698-3_6
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DOI: https://doi.org/10.1007/978-1-4302-6698-3_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6697-6
Online ISBN: 978-1-4302-6698-3
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