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Abstract

In this graphics-oriented chapter, I’m going to guide you around some of the new facets of designing for the web and cross-platform media. If you’re coming to this book from a print background, then some of this information will be invaluable. If you’re a programmer, you probably want to skip it and get down with the Terminal, but I urge you to have a quick read anyway, because you never know when you may need something from this chapter in the future. We’ll be looking at

  • Some background history of the primary design applications

  • Basic web design knowledge, such as fonts, color, and layout

  • Working with your PC teammates on a project

  • The main “gotchas” when designing on a Mac for a primarily PC-based audience

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© 2004 Phil Sherry

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Sherry, P. (2004). Mac Graphics and Design Issues. In: Foundation Mac OS X Web Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5133-0_2

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  • DOI: https://doi.org/10.1007/978-1-4302-5133-0_2

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-336-3

  • Online ISBN: 978-1-4302-5133-0

  • eBook Packages: Springer Book Archive

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