Abstract
In Chapter 3, we churned out a full design for Mr. Nom, consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In the last chapter, we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Mario Zechner and Robert Green
About this chapter
Cite this chapter
Zechner, M., Green, R. (2011). Mr. Nom Invades Android. In: Beginning Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-3988-8_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3988-8_6
Publisher Name: Apress
Print ISBN: 978-1-4302-3987-1
Online ISBN: 978-1-4302-3988-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books