Skip to main content
  • 1428 Accesses

Abstract

In Chapter 3, we churned out a full design for Mr. Nom, consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In the last chapter, we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Mario Zechner and Robert Green

About this chapter

Cite this chapter

Zechner, M., Green, R. (2011). Mr. Nom Invades Android. In: Beginning Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-3988-8_6

Download citation

Publish with us

Policies and ethics