Abstract
As you may have noticed, we’ve been through four chapters without writing a single line of game code. The reason we’ve put you through all of this boring theory and asked you to implement test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste code together from all over the Web and hope that it will form the next first-person shooter hit. By now, you should have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs will provide the functionality you need to implement your ideas.
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© 2011 Mario Zechner and Robert Green
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Zechner, M., Green, R. (2011). An Android Game Development Framework. In: Beginning Android 4 Games Development. Apress. https://doi.org/10.1007/978-1-4302-3988-8_5
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DOI: https://doi.org/10.1007/978-1-4302-3988-8_5
Publisher Name: Apress
Print ISBN: 978-1-4302-3987-1
Online ISBN: 978-1-4302-3988-8
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