Abstract
Chapter 7 demonstrated that OpenGL ES offers us quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling, and automatic stretching of our view frustum to the viewport. It also offers performance benefits over using the Canvas.
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© 2011 Mario Zechner
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Zechner, M. (2011). 2D Game Programming Tricks. In: Beginning Android Games. Apress. https://doi.org/10.1007/978-1-4302-3043-4_8
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DOI: https://doi.org/10.1007/978-1-4302-3043-4_8
Publisher Name: Apress
Print ISBN: 978-1-4302-3042-7
Online ISBN: 978-1-4302-3043-4
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