Abstract
In Chapter 3 we churned out a full design for Mr. Nom, consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In the last chapter we developed a fullfledged game-development framework that allows us to easily transfer our design screens to code. But enough talking; let’s start writing our first game!
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© 2011 Mario Zechner
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Zechner, M. (2011). Mr. Nom Invades Android. In: Beginning Android Games. Apress. https://doi.org/10.1007/978-1-4302-3043-4_6
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DOI: https://doi.org/10.1007/978-1-4302-3043-4_6
Publisher Name: Apress
Print ISBN: 978-1-4302-3042-7
Online ISBN: 978-1-4302-3043-4
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