Abstract
Most of us have built our own game engine in one form or another. If you are a programmer and you build games, then it is like a rite of passage. I have done it. In fact, I have done it a few times. 2D-game engines based on Core Animation, both 2D and 3D engines based on OpenGL and OpenGL ES, the list goes on. I love making my own engines. They do exactly what I need them to do, no more and no less. The downsides: it takes a long time to write your own engine and unless you make the exact same kinds of games over and over again, you will be spending a long time adding features to your engines to match your new game designs. It is often hard to see this happening to yourself because writing game engines is fun!
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© 2010 Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne de Vries, and Joost van de Wijgerd
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Smith, B.B. (2010). Game Development with Unity. In: More iPhone Cool Projects. Apress. https://doi.org/10.1007/978-1-4302-2923-0_7
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DOI: https://doi.org/10.1007/978-1-4302-2923-0_7
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