Abstract
Here I sit in my office, building an app for a major movie studio. It’s a dream job. The alpha code drop is due shortly before Christmas. I’m trying to use Core Animation and Cocoa touch, keeping my costs down. The brand designers want something special, with custom menus, buttons, animated graphics, sounds, the works. “Ah,” I say to myself, “It’s time to dive into OpenGL. This should be straightforward, just like the old days.”
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© 2010 Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne de Vries, and Joost van de Wijgerd
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Penberthy, S. (2010). How to Use OpenGL Fonts without Losing Your Mind. In: More iPhone Cool Projects. Apress. https://doi.org/10.1007/978-1-4302-2923-0_6
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DOI: https://doi.org/10.1007/978-1-4302-2923-0_6
Publisher Name: Apress
Print ISBN: 978-1-4302-2922-3
Online ISBN: 978-1-4302-2923-0
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