Abstract
An essential skill for any ambitious video-game enemy is being able to find its way around your game world. Remember the hedgehog from the platform game in the previous chapter? It was cute, but dumb! It couldn’t do much more than run from one ledge to the other in a never-ending, vertigo-induced panic. It didn’t know how to navigate the game world, find the player, or react to a changing game environment. These are things that all self-respecting game characters should be able to do.
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© 2010 Rex van der Spuy
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van der Spuy, R. (2010). Pathfinding. In: AdvancED Game Design with Flash. Apress. https://doi.org/10.1007/978-1-4302-2740-3_9
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DOI: https://doi.org/10.1007/978-1-4302-2740-3_9
Publisher Name: Apress
Print ISBN: 978-1-4302-2739-7
Online ISBN: 978-1-4302-2740-3
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