Abstract
I’m a Flash developer from way back and a somewhat recent convert to the religion of Cocoa and iPhone programming. In Flash, I’ve always gravitated toward game programming or applications with creative user interfaces and interaction. I was never a huge fan of laying out rows and columns of generic user interface controls and wiring them together to move data around. That’s just boring to me.
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© 2009 David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff, Chris Parrish, Brad Ellis, Keith Peters, Jürgen Siebert, Eddie Wilson
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Peters, K. (2009). Falling Balls and Gravity Pods. In: Mark, D. (eds) iPhone User Interface Design Projects. Apress. https://doi.org/10.1007/978-1-4302-2360-3_8
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DOI: https://doi.org/10.1007/978-1-4302-2360-3_8
Publisher Name: Apress
Print ISBN: 978-1-4302-2359-7
Online ISBN: 978-1-4302-2360-3
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