Abstract
Chapter 10 scratched the surface of Blender’s node-based compositor, and you saw how to bring images into and out of the compositor—from images, dynamically, or statically from a CG scene (via the Render Layer node or a multilayer. exr file. respectively). You also learned how to use the distort group of nodes to make basic image transformations. This chapter examines many of the wondrous things you can do to an image, alone or in conjunction with the 3D view and other functional are as of Blender.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2009 Roger D. Wickes
About this chapter
Cite this chapter
(2009). Manipulating Images. In: Foundation Blender Compositing. Apress. https://doi.org/10.1007/978-1-4302-1977-4_11
Download citation
DOI: https://doi.org/10.1007/978-1-4302-1977-4_11
Publisher Name: Apress
Print ISBN: 978-1-4302-1976-7
Online ISBN: 978-1-4302-1977-4
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books