Skip to main content
  • 283 Accesses

Abstract

This is an interesting chapter because it introduces not only a whole new tool that can be used in conjunction with Flash CS4 (or whatever you use to compile Flash 10 Player-based SWFs) but also a whole new language used by this tool. The Pixel Bender Toolkit was prereleased under the code name Hydra in late 2007. If features a simple integrated development environment (IDE) for coding and compiling pixel shaders, which are like miniprograms that you can use within Flash, PhotoShop, and After Effects to create very powerful image processing and animation effects. This subject deserves a whole book, but in this one chapter I’ll try to give you at least enough info to get you up and running and hopefully inspired to go forward and learn more.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Keith Peters

About this chapter

Cite this chapter

(2009). Pixel Bender. In: AdvancED ActionScript 3.0 Animation. Apress. https://doi.org/10.1007/978-1-4302-1609-4_9

Download citation

Publish with us

Policies and ethics