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Abstract

This chapter provides an in-depth look at an implementation of John Conway’s Game of Life—probably the most widely implemented application on the planet. You’ll look at this particular program because my version applies ten distinct design patterns, all jumbled together as they are in the real world. At the same time, the program isn’t so large as to be impossible to understand.

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© 2004 Allen Holub

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Holub, A. (2004). The Game of Life. In: Holub on Patterns: Learning Design Patterns by Looking at Code. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0725-2_3

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  • DOI: https://doi.org/10.1007/978-1-4302-0725-2_3

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-4302-5361-7

  • Online ISBN: 978-1-4302-0725-2

  • eBook Packages: Springer Book Archive

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