Abstract
When you were first introduced to WPF in Chapter 1, you learned that it’s powered by an entirely new graphics model—one that handles prebuilt controls and custom-drawn graphics in the same way, uses hardware acceleration with ordinary two-dimensional drawing, and favors scalable vectors over bitmaps.
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© 2008 Matthew MacDonald
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MacDonald, M. (2008). Shapes, Transforms, and Brushes. In: Pro WPF in C# 2008. Apress. https://doi.org/10.1007/978-1-4302-0576-0_13
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DOI: https://doi.org/10.1007/978-1-4302-0576-0_13
Publisher Name: Apress
Print ISBN: 978-1-59059-955-6
Online ISBN: 978-1-4302-0576-0
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