Abstract
The Life3D example from Chapter 2 is utilized again in this chapter. Just to remind you, Life3D is a 3D version of Conway’s Game of Life, a simple cellular automaton game whose visualization demonstrates many of Java 3D’s basic capabilities. This time around I’ll change the application a little to discuss four new Java SE 6 features that are useful for gaming: splash screens; the system tray API; the desktop API; and scripting integration.
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© 2007 Andrew Davison
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(2007). Get a Life (the Java 6 Way). In: Pro Java™ 6 3D Game Development. Apress. https://doi.org/10.1007/978-1-4302-0212-7_3
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DOI: https://doi.org/10.1007/978-1-4302-0212-7_3
Publisher Name: Apress
Print ISBN: 978-1-59059-817-7
Online ISBN: 978-1-4302-0212-7
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