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Abstract

The original purpose of Flash was animation. Using the timelines, animators either drew frame-by-frame graphics to simulate motion or used Flash’s tweening capabilities to create animation between keyframes. With the addition of ActionScript, animation did not go out the window. In fact, ActionScript proved to be just another tool, like the timeline, that developers could use to create animation. By altering visual properties of movie clips through code, fluid and complex animation could be created without timelines. But how exactly can we apply OOP to this process of animation in order to make it easier and more manageable?

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© 2006 Peter Elst, Todd Yard, Sas Jacobs, and William Drol

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(2006). OOP Animation and Effects. In: Object-Oriented ActionScript for Flash 8. Apress. https://doi.org/10.1007/978-1-4302-0125-0_17

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