Summary
While this was not a long chapter, it covered some extremely valuable ground, and made some great headway in interactivity. By now, you should be able to drag any object, drop it, and throw it.
Most important, you’ve worked with a lot of the small details that go into doing a really professional job with interactivity. In future chapters, you’ll be looking at many other ways of allowing the user to interact with objects in your movies. The complexity is going to start building up fast, but if you have these basics down, you’ll do great.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
Rights and permissions
Copyright information
© 2006 Keith Peters
About this chapter
Cite this chapter
(2006). User Interaction: Moving Objects Around. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_7
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0081-9_7
Publisher Name: Apress
Print ISBN: 978-1-59059-518-3
Online ISBN: 978-1-4302-0081-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books