Skip to main content

User Interaction: Moving Objects Around

  • Chapter
Foundation ActionScript Animation
  • 236 Accesses

Summary

While this was not a long chapter, it covered some extremely valuable ground, and made some great headway in interactivity. By now, you should be able to drag any object, drop it, and throw it.

Most important, you’ve worked with a lot of the small details that go into doing a really professional job with interactivity. In future chapters, you’ll be looking at many other ways of allowing the user to interact with objects in your movies. The complexity is going to start building up fast, but if you have these basics down, you’ll do great.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Keith Peters

About this chapter

Cite this chapter

(2006). User Interaction: Moving Objects Around. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_7

Download citation

Publish with us

Policies and ethics