Summary
This chapter covered just about all the basics of ActionScript needed for animation. You now know about frame loops, events, listeners, handlers, and movie clips. I’ve touched on classes, objects, and basic user interaction. That’s a lot of material! Don’t worry if some of these areas are still a little vague. I’ll be covering most of them in much more detail as I get into specific techniques, and you can always come back here to brush up on any concepts. At the very least, now you are familiar with the terms and concepts, and you’re ready to move forward.
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© 2006 Keith Peters
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(2006). Basics of Actionscript for Animation. In: Foundation ActionScript Animation. Apress. https://doi.org/10.1007/978-1-4302-0081-9_2
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DOI: https://doi.org/10.1007/978-1-4302-0081-9_2
Publisher Name: Apress
Print ISBN: 978-1-59059-518-3
Online ISBN: 978-1-4302-0081-9
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