Abstract
Real-life methods for constructing curves and surfaces often start with points and vectors, which is why we start with a short discussion of the properties of these mathematical entities. The material in this section applies to both two-dimensional and three-dimensional points and vectors, but the examples are given in two dimensions.
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© 2011 Springer-Verlag London Limited
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Salomon (emeritus), D. (2011). Basic Theory. In: The Computer Graphics Manual. Texts in Computer Science. Springer, London. https://doi.org/10.1007/978-0-85729-886-7_8
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DOI: https://doi.org/10.1007/978-0-85729-886-7_8
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