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Body Gestures for Office Desk Scenarios

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Whole Body Interaction

Abstract

Gestures have been used in interfaces within a large variety of scenarios: from mobile users that interact with their smart phones by using touch gestures up to the most recent game technology that acquires 3D movements of the whole player’s body. Different contexts lead to different acquisition technologies, gesture vocabularies, and applications. We discuss in this chapter gesture-based interfaces for office desk scenarios by taking into account the constraints of the workspace that limit the available range of body motions. The focus is therefore on hands and head movements captured using non invasive computer vision techniques. We review existing works in order to spot common findings and designs for such a working scenario as well as to understand how gestures can fit into the everyday office desk environment. Several application scenarios are discussed by considering criteria such as the intuitiveness, ease-of-use, and the similarity of proposed interactions with real-world actions.

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Notes

  1. 1.

    http://www.nintendo.com/consumer/wiisafety.jsp

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Acknowledgments

This paper was supported by the project “Progress and development through post-doctoral research and innovation in engineering and applied sciences- PRiDE - Contract no. POSDRU/89/1.5/S/57083”, project co-funded from European Social Fund through Sectorial Operational Program Human Resources 2007–2013.

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Correspondence to Radu-Daniel Vatavu .

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Vatavu, RD., Ungurean, OC., Pentiuc, SG. (2011). Body Gestures for Office Desk Scenarios. In: England, D. (eds) Whole Body Interaction. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-0-85729-433-3_13

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  • DOI: https://doi.org/10.1007/978-0-85729-433-3_13

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