Abstract
This chapter explores the steadily diversifying spread of technology, showing how the need for a general synthesis of existing conceptual and technological developments is becoming increasingly important. In discussing this, the chapter will provide a general overview of relevant literature, and, particularly, ‘set the scene’ for subsequent studies in this book. The first section explores a brief history of HCI and computer-supported cooperative work (CSCW) studies, examining how concern has shifted from the individual interacting with the machine to social ‘constellations’ in which groups collaborate via and around technology. After this we shall see how, more recently within this and other work, researchers’ focus has begun to shift towards these new kinds of settings, drawing not just from HCI, but also museum studies, performance art and games studies. Finally, this chapter also returns to the questions posed in the introduction, exploring them in light of its exploration of literature, in order to see how those questions might be answered, and in what ways those answers leave us asking further questions.
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Notes
- 1.
CSCW has also begun to concern itself with other private spheres, such as the home.
- 2.
Interesting, however, artists have attempted to draw the spectator into the artefact (such as a painting) for a long time [91].
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Reeves, S. (2011). From Individuals to Third Parties, from Private to Public. In: Designing Interfaces in Public Settings. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-0-85729-265-0_2
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