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An interpersonal computer is a computer on which several persons can interact at the same time, in the same place. Whereas personal computers’ input devices (keyboard and mouse) and displays (individual screen) are adapted to a single user, interpersonal computers enable distributed control by multiple inputs and are equipped with public displays, where the result of a computation can be shared by a group of users. In this chapter, we explore the design and use of interpersonal computers for higher education through the discussion of two specific examples developed in our lab – a table and a lamp. In particular, we discuss how the introduction of these novel pieces of technology coherently complements the use of personal computers in an integrated learning scenario.

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Acknowledgements

The authors would like to thank former members of the CRAFT team, Jean-Baptiste Haué, Andrina Brun, Annick Plancherel, Guillaume Raymondon and Michael Ruflin who contributed at different stages of the projects discussed in this chapter.

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Kaplan, F., DoLenh, S., Bachour, K., Kao, Gi., Gault, C., Dillenbourg, P. (2009). Interpersonal Computers for Higher Education. In: Dillenbourg, P., Huang, J., Cherubini, M. (eds) Interactive Artifacts and Furniture Supporting Collaborative Work and Learning. Computer-Supported Collaborative Learning Series, vol 10. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-77234-9_8

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