Abstract
This paper introduces the Everywhere Displays projector, a device that uses a rotating minor to steer the light from an LCD projector onto different surfaces of an environment and a pan/tilt camera to sense interaction with the projected surface. The ED-projector is a generic I/O ubiquitous device that is able to create graphical interfaces on non-wired surfaces, to access computational power and networked data. Also, ED-projectors can be used to augment reality without the use of goggles. In both cases, ED-projectors can be used to create a new generation of games that are played by one or more users on the real world, without requiring them to wear goggles neither asking for specially wired surfaces or objects. Some ideas of the games that can be created with the ED-projector are introduced and examined.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-0-387-35660-0_65
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© 2003 IFIP International Federation for Information Processing
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Pinhanez, C. (2003). Creating Ubiquitous Interactive Games Using Everywhere Displays Projectors. In: Nakatsu, R., Hoshino, J. (eds) Entertainment Computing. IFIP — The International Federation for Information Processing, vol 112. Springer, Boston, MA. https://doi.org/10.1007/978-0-387-35660-0_18
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DOI: https://doi.org/10.1007/978-0-387-35660-0_18
Publisher Name: Springer, Boston, MA
Print ISBN: 978-1-4757-5153-6
Online ISBN: 978-0-387-35660-0
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