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An introduction to virtual reality modeling language

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SOFSEM'97: Theory and Practice of Informatics (SOFSEM 1997)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1338))

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Abstract

An overview of a widely used description format for Virtual Reality on the Web (VRML) is presented. Basic principles as well as useful tricks for creating dynamic virtual worlds are illustrated by a number of examples. Other competitive languages for VR (QuickTimeVR, ActiveVRML) are compared with VRML. Possible future extensions and expectations are discussed.

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References

  1. Hartman, J., Wernecke, J.: The VRML 2.0 Handbook. Addison-Wesley, 1996, ISBN 0-201-47944-3.

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  2. Wernecke, J.: The Inventor Mentor. Addison-Wesley, 1994.

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  3. Open Inventor-http://www.sgi.com/Technology/Inventor/

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  4. QuickTimeVR-http://www.quicktimevr.apple.com/

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  5. SVR-http://www.superscape.com/products/viscape/

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  6. Virtual WWW-http://vwww.com/

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  7. The VRML Forum-http://vag.vrml.org/www-vrml/

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  8. The VRML Consortium-http://www.vrml.org/

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  9. VRML specifications-http://www.vrml.org/Specifications/

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František Plášil Keith G. Jeffery

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© 1997 Springer-Verlag Berlin Heidelberg

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Žára, J. (1997). An introduction to virtual reality modeling language. In: Plášil, F., Jeffery, K.G. (eds) SOFSEM'97: Theory and Practice of Informatics. SOFSEM 1997. Lecture Notes in Computer Science, vol 1338. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-63774-5_114

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  • DOI: https://doi.org/10.1007/3-540-63774-5_114

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-63774-5

  • Online ISBN: 978-3-540-69645-2

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