Abstract
Given a convex polygon P in the plane and a positive integer n, we consider the problem of generating a length-uniform triangular mesh for the interior of P using n Steiner points. More specifically, we want to find both a set S n of n points inside P, and a triangulation of P using S n , with respect to the following minimization criteria: (1) ratio of the maximum edge length to the minimum one, (2) maximum edge length, and (3) maximum triangle perimeter.
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© 2000 Springer-Verlag Berlin Heidelberg
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Aurenhammer, F., Katoh, N., Kojima, H., Ohsaki, M., Xu, Y. (2000). Approximating Uniform Triangular Meshes in Polygons. In: Du, DZ., Eades, P., Estivill-Castro, V., Lin, X., Sharma, A. (eds) Computing and Combinatorics. COCOON 2000. Lecture Notes in Computer Science, vol 1858. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44968-X_3
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DOI: https://doi.org/10.1007/3-540-44968-X_3
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