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Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces

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Interactive Systems:Design, Specification, and Verification (DSV-IS 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2545))

Abstract

This paper begins a process of building a semantic framework to link the many diverse interface notations that are used in more formal communities of HCI. The focus in this paper is on scenarios -single traces of user behaviour. These form a point of contact between approaches with very different models of interface abstractions or mechanisms. The paper looks first at discrete time models as these are more prevalent. Even here there are substantive issues to be addressed concerning different interpretations of timing that become apparent when you relate behaviour from different models/notations. Ubiquitous interaction, virtual reality and rich media all involve aspects of more continuous interaction and the relevant models are briefly reviewed. Because of their closer match to the real world, they differ less in terms of ontological features of behaviour.

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Dix, A. (2002). Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces. In: Forbrig, P., Limbourg, Q., Vanderdonckt, J., Urban, B. (eds) Interactive Systems:Design, Specification, and Verification. DSV-IS 2002. Lecture Notes in Computer Science, vol 2545. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36235-5_18

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  • DOI: https://doi.org/10.1007/3-540-36235-5_18

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  • Print ISBN: 978-3-540-00266-6

  • Online ISBN: 978-3-540-36235-7

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