Abstract
User Interface Patterns are not sufficiently explored at the Conceptual phase. Work in area of User Interface patterns is predominantly done at design phase but not enough work is dedicated to analysis patterns. This paper shows different examples of abstract user interface patterns and explores the impact of such patterns in the software lifecycle. Conceptual User Interface Patterns can be used for direct specification of device independent interfaces that can be refined using UI design patterns, or moreover, used to automatically obtain prototypes of the user interface specified in several devices.
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Molina, P.J., MeliĆ”, S., Pastor, O. (2002). User Interface Conceptual Patterns. In: Forbrig, P., Limbourg, Q., Vanderdonckt, J., Urban, B. (eds) Interactive Systems:Design, Specification, and Verification. DSV-IS 2002. Lecture Notes in Computer Science, vol 2545. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36235-5_12
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DOI: https://doi.org/10.1007/3-540-36235-5_12
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