Summary
Stochastic ray tracing algorithms generate photo-realistic images by simulating the global illumination. Typically a rather long computation time is required for decreasing the visible noise to an acceptable level. In this paper we propose a spatially variant low-pass filter for reducing this noise. We analyze the theoretical background of the method and present an efficient implementation that enables the use of a comparatively small number of samples while producing high quality images. Our algorithm can be used to accelerate path tracing and final gathering in photon mapping. We compare the method to irradiance caching and the results show that our algorithm renders images of similar or better quality up to five times faster.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
R. Cook. Stochastic Sampling in Computer Graphics. In ACM Transactions on Graphics, volume 5, pages 51–72, January 1986.
H. Jensen. Realistic Image Synthesis Using Photon Mapping. AK Peters, 2001.
H. Jensen and N. Christensen. Optimizing path tracing using noise reduction filters. Proceedings of WSCG 1995, 1995.
A. Keller. Quasi-Monte Carlo Methods for Photorealistic Image Synthesis. PhD thesis, Aachen, 1998.
A. Keller. Hierarchical Monte Carlo Image Synthesis. Mathematics and Computers in Simulation, 55(1–3):79–92, 2001.
A. Keller. Strictly Deterministic Sampling Methods in Computer Graphics. SIGGRAPH 2003 Course Notes, Course #44: Monte Carlo Ray Tracing, 2003.
E. Lafortune and Y. Willems. Bidirectional Path Tracing. In Proc. 3rd International Conference on Computational Graphics and Visualization Techniques (Compugraphics), pages 145–153, 1993.
M. McCool. Anisotropic Diffusion for Monte Carlo Noise Reduction. ACM Transactions on Graphics (TOG), 18(2):171–194, 1999.
J. Milton and J. Arnold. Introduction to Probability and Statistics. McGraw-Hill, 1990.
P. Shirley. Realistic Ray Tracing. AK Peters, Ltd., 2000.
F. Suykens and Y. Willems. Adaptive Filtering for Progressive Monte Carlo Image Rendering. In 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG 2000), Plzen, Czech Republic, 2000.
E. Tabellion and A. Lamorlette. An Approximate Global Illumination System for Computer Generated Films. ACM Trans. Graph., 23(3):469–476, 2004.
I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slusallek. Interactive Global Illumination using Fast Ray Tracing. In P. Debevec and S. Gibson, editors, Rendering Techniques 2002 (Proc. 13th Eurographics Workshop on Rendering), pages 15–24, 2002.
G. Ward and P. Heckbert. Irradiance Gradients. In 3rd Eurographics Workshop on Rendering, pages 85–98, 1992.
G. Ward, F. Rubinstein, and R. Clear. A Ray Tracing Solution for Diffuse Interreflection. Computer Graphics (Proceedings of ACM SIGGRAPH 88), 22:85–92, 1988.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Kontkanen, J., Räsänen, J., Keller, A. (2006). Irradiance Filtering for Monte Carlo Ray Tracing. In: Niederreiter, H., Talay, D. (eds) Monte Carlo and Quasi-Monte Carlo Methods 2004. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-31186-6_16
Download citation
DOI: https://doi.org/10.1007/3-540-31186-6_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-25541-3
Online ISBN: 978-3-540-31186-7
eBook Packages: Mathematics and StatisticsMathematics and Statistics (R0)