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The Edubox Learning Design Player

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Learning Design

19.5 Conclusion

Over the last few years, OUNL has accumulated considerable experience in educational modelling, both from a theoretical perspective and in educational delivery practice. Thousands of students today use a player in the course of their education and there is worldwide interest in the specifications and software products developed by and with OUNL, together with the lessons the university has learned in putting educational modelling technology into practice.

This pioneering transition has not always been plain sailing, but the innovation has been adopted and would not have been possible without the three generations of the Edubox player.

During the innovation process, much attention has been given at all levels of the university to the specifications and the players. As a result, they have achieved a prominence which is perhaps disproportionate with their role as mere enabling technologies in the educational process-both are, after all, silent on the educational quality of a learning process, allowing both good and bad approaches to learning to be modelled and played. EML’s successor, LD, broadens the reach of the approaches, stimulates the market for tools, and helps the enabling technologies to fade into the background of the educational process, allowing educators to focus on identifying effective, efficient and attractive approaches to learning.

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© 2005 Springer-Verlag Berlin Heidelberg

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Tattersall, C., Vogten, H., Hermans, H. (2005). The Edubox Learning Design Player. In: Koper, R., Tattersall, C. (eds) Learning Design. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-27360-3_19

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  • DOI: https://doi.org/10.1007/3-540-27360-3_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22814-1

  • Online ISBN: 978-3-540-27360-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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