Skip to main content

Abstract

This paper reports on a programming lesson using autonomous robots in junior high school. First, the design of the low cost circuit board for the lesson is described. The structure of a general programming language “Dolittle” which controls a robot is also explained. Then, we introduce lessons of manufacturing and controlling robots in “Information and Computer” area of “Technology and Home Economics” subject for students (from 14 to 15 years old). From the result of the lessons we found that (1) learning programming is “hard fun” for students and (2) robot programming is effective for students those who have difficulties in learning. We propose introduction of learning programming with autonomous robots to IT education of junior high school.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Kanemune, S., Kuno, Y.: Dolittle: An Object-Oriented Language for K12 Education. In: EuroLogo 2005, Warszawa, Poland, pp. 144–153 (2005)

    Google Scholar 

  2. Kanemune, S., Nakatani, T., Mitarai, R., Fukui, S., Kuno, Y.: Dolittle — Experiences in Teaching Programming at K12 Schools. In: Proc. of the Second International Conference on Creating, Connecting and Collaborating through Computing (C5), Kyoto, Japan, pp. 177–184. IEEE, Los Alamitos (2004)

    Chapter  Google Scholar 

  3. Dolittle Programming Language, http://dolittle.eplang.jp/

  4. Resnick, M.: Behavior Construction Kits. Communications of the ACM 36(7), 64–71 (1993)

    Article  Google Scholar 

  5. Resnick, M., Martin, F., Sargent, R., Silverman, B.: Programmable Bricks: Toys to think with. IBM Systems Journal 35(3-4), 443–452 (1996)

    Article  Google Scholar 

  6. Begel, A.: LogoBlocks: A Graphical Programming Language for Interacting with the World. In: Advanced Undergraduate Project, MIT, Cambridge (1996)

    Google Scholar 

  7. Martin, F., Mikhak, B., Resnick, M., Silverman, B., Berg, R.: To Mindstorms and Beyond: Evolution of a Construction Kit for Magical Machines. In: Robots for Kids, Morgan Kaufmann, San Francisco (2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kurebayashi, S., Kamada, T., Kanemune, S. (2006). Learning Computer Programming with Autonomous Robots. In: Mittermeir, R.T. (eds) Informatics Education – The Bridge between Using and Understanding Computers. ISSEP 2006. Lecture Notes in Computer Science, vol 4226. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11915355_13

Download citation

  • DOI: https://doi.org/10.1007/11915355_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-48218-5

  • Online ISBN: 978-3-540-48227-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics