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Clustering of Online Game Users Based on Their Trails Using Self-organizing Map

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

To keep an online game interesting to its users, it is important to know them. In this paper, in order to characterize user characteristics, we discuss clustering of online-game users based on their trails using Self Organization Map (SOM). As inputs to SOM, we introduce transition probabilities between landmarks in the targeted game map. An experiment is conducted confirming the effectiveness of the presented technique.

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References

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© 2006 IFIP International Federation for Information Processing

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Thawonmas, R., Kurashige, M., Iizuka, K., Kantardzic, M. (2006). Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_51

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  • DOI: https://doi.org/10.1007/11872320_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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