Abstract
Enjoyment and experience-based activities are important in today’s society. The purpose of this paper is to explore and better understand how experiences can be enhanced using IS in such experience-based enterprises. The research is based on a case study conducted in collaboration with a Swedish regional museum, where a location-aware auditory museum application for experience enhancement is being designed. The results include design approach recommendations, enhancement strategies and a model for estimating the potential benefits related to enhancements features of the system design.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Alben, L.: Quality of experience: defining the criteria for effective interaction design. Interactions 3(3), 11–15 (1996)
Desmet, P.: Designing Emotions. Doctoral thesis, Delft University of Technology, Netherlands (2002)
Dickinson, A., Eisma, R., Gregor, P.: Challenging interfaces/redesigning users. In: Proceedings of the 2003 conference on Universal usability, Vancouver, British Columbia, Canada, pp. 61–68. ACM Press, New York (2003)
Forlizzi, J., Battarbee, K.: Understanding Experience in Interactive Systems. In: Proc of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, pp. 261–268. ACM Press, New York (2004)
Law, C., Jacko, J., Peterson, B., Tobias, J.: Universal designs versus assistive technologies: research agendas and practical applications. In: Assets 2005 Proc of the 7th international ACM SIGACCESS Conference on Computers and Accessibility, Assets 2005, Baltimore, MD, USA, October 2005, pp. 2–3. ACM Press, New York (2005)
Liffick, B.W.: Assistive technology as an HCI topic. J. Comput. Small Coll. 19(2), 142–144 (2003)
McClelland, I.: User Experience Design: A new form of design practice takes shape. In: CHI 2005, Portland, Oregon, USA, April 2-7 (2005)
McLellan, H.: Experience Design. Cyber Psychology & Behaviour 3(1), 59–69 (2000)
Shneiderman, B.: Universal usability. Communications ACM 43(5), 84–91 (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Pareto, L., Snis, U.L. (2006). Design Strategies for Enhancing Experience-Based Activities. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_43
Download citation
DOI: https://doi.org/10.1007/11872320_43
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)