Abstract
Motion capture techniques play an important role in computer animation. Because the cost of motion capture data is relatively high and the virtual environment changes frequently in actual applications, researchers in this area focus their work on developing algorithms for editing the capture motion data, and synthesizing new motions from available motion database. Although abundant work has been done on motion editing and synthesis, few of them obviously take motion styles into consideration. Meanwhile, existing style editing algorithms either need an obvious definition of “style”, or need a time-consuming training process. In this paper, we propose a fast and convenient algorithm for human-motion style editing. We define the style of motion as statistic properties of mean and standard variance of joint quaternions in 4D unit sphere space. The proposed algorithm can transfer the style of a motion to another by transferring these properties. Experiment results demonstrate that our approach has the advantages of fast execution, low memory occupation, and easy implementation. It can be widely applied to various real-time entertainment-computing applications, such as gaming and digital movie producing.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Amaya, K., Bruderlin, A., Calvert, T.: Emotion from motion. In: Graphics Interface 1996, pp. 222–229 (1996)
Unuma, M., Anjyo, K., Takeuchi, R.: Fourier principles for emotion-based human figure animation. In: SIGGRAPH 1995: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, pp. 91–96 (1995)
Urtasun, R., Glardon, P., Boulic, R., Thalmann, D., Fua, P.: Style-based motion synthesis. Computer Graphics Forum 23(4), 799–812 (2004)
Brand, M., Hertzmann, A.: Style machines. In: SIGGRAPH 2000: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp. 183–192 (2000)
Hsu, E., Pulli, K., Popović, J.: Style translation for human motion. ACM Trans. Graph. 24(3), 1082–1089 (2005)
Reinhard, E., Ashikhmin, M., Gooch, B., Shirley, P.: Color transfer between images. IEEE Computer Graphics and Applications 21(5), 34–41 (2001)
Hertzmann, A., Jacobs, C.E., Oliver, N., Curless, B., Salesin, D.H.: Image analogies. In: SIGGRAPH 2001: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp. 327–340 (2001)
Witkin, A., Popović, Z.: Motion warping. In: SIGGRAPH 1995: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, pp. 105–108 (1995)
Lee, J., Shin, S.Y.: A hierarchical approach to interactive motion editing for human-like figures. In: SIGGRAPH 1999: Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pp. 39–48 (1999)
Bruderlin, A., Williams, L.: Motion signal processing. In: SIGGRAPH 1995: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, pp. 97–104 (1995)
Rose, C., Guenter, B., Bodenheimer, B., Cohen, M.F.: Efficient generation of motion transitions using spacetime constraints. In: SIGGRAPH 1996: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, pp. 147–154 (1996)
Gleicher, M.: Motion editing with spacetime constraints. In: SI3D 1997: Proceedings of the 1997 symposium on Interactive 3D graphics, pp. 139–148 (1997)
Fang, A.C., Pollard, N.S.: Efficient synthesis of physically valid human motion. ACM Trans. Graph. 22(3), 417–426 (2003)
Gleicher, M.: Retargetting motion to new characters. In: SIGGRAPH 1998: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pp. 33–42 (1998)
Choi, K.-J., Ko, H.-S.: Online motion retargetting. Journal of Visualization and Computer Animation 11(5), 223–235 (2000)
Shin, H.J., Lee, J., Shin, S.Y., Gleicher, M.: Computer puppetry: An importance-based approach. ACM Trans. Graph. 20(2), 67–94 (2001)
Monzani, J.-S., Baerlocher, P., Boulic, R., Thalmann, D.: Using an intermediate skeleton and inverse kinematics for motion retargeting. In: Computer Graphics Forum (Eurographics 2000), vol. 19(3) (2000)
Park, M.J., Shin, S.Y.: Example-based motion cloning. Journal of Computer Animation and Virtual Worlds 15(3-4), 245–257 (2004)
Kovar, L., Gleicher, M.: Flexible automatic motion blending with registration curves. In: SCA 2003: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp. 214–224 (2003)
Sebastian Grassia, F.: Practical parameterization of rotations using the exponential map. Journal of graphics tools 3(3), 29–48 (1998)
Shoemake, K.: Animating rotation with quaternion curves. In: SIGGRAPH 1985: Proceedings of the 12th annual conference on Computer graphics and interactive techniques, pp. 245–254 (1985)
Lee, J., Shin, S.Y.: A coordinate-invariant approach to multiresolution motion analysis. Graphical Models 63(2), 87–105 (2001)
Park, S.I., Shin, H.J., Shin, S.Y.: On-line locomotion generation based on motion blending. In: SCA 2002: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp. 105–111 (2002)
Dam, E.B., Koch, M., Lillholm, M.: Quaternions, interpolation and animation. DIKU technical report 98/5 (1998)
Buss, S.R., Fillmore, J.P.: Spherical averages and applications to spherical splines and interpolation. ACM Trans. Graph 20(2), 95–126 (2001)
Kovar, L., Schreiner, J., Gleicher, M.: Footskate cleanup for motion capture editing. In: SCA 2002: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, pp. 97–104 (2002)
CMU graphics lab motion capture database, http://mocap.cs.cmu.edu/
Moakher, M.: Means and averaging in the group of rotations. SIAM Journal on Matrix Analysis and Applications 24(1), 1–16 (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2006 IFIP International Federation for Information Processing
About this paper
Cite this paper
Wu, X., Ma, L., Zheng, C., Chen, Y., Huang, KS. (2006). On-Line Motion Style Transfer. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_32
Download citation
DOI: https://doi.org/10.1007/11872320_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)