Skip to main content

Design Guidelines for Audio–Haptic Immersive Applications for People with Visual Disabilities

  • Conference paper
Computers Helping People with Special Needs (ICCHP 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4061))

Included in the following conference series:

Abstract

We describe the goals, issues and constraints found creating audio-haptic applications oriented to people with visual disabilities. Using audio-haptic games as a measuring tool, we have found unexpected features in the user’s audio perception. Our goal is to define a model of perception and usability guidelines for developers creating immersive accessible applications. This paper presents initial findings, related to user precision over 3D audio and haptic effects. The game and environment use a multichannel speaker array taking advantage of Microsoft DirectX multichannel audio support (5.1) as the audio processing abstraction layer. The environment allows simple haptic assistance through force feedback joystick devices, also supported by Microsoft DirectX as the force feedback and user input abstraction layer.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ortega, P.: Juegos Educativos Para Ciegos: El Ahorcado. Final-year project, Facultad de Informática, Universidad Politécnica de Madrid (2004)

    Google Scholar 

  2. Sánchez, J., Lumbreras, M.: Ambientes Virtuales Interactivos para Niños Ciegos, Department of Computer Science, University of Chile (2002)

    Google Scholar 

  3. Sánchez, J., Sáenz, M.: 3D Sound Interactive Environments for Problem Solving, Department of Computer Science, University of Chile, ASSETS 2005 (2005)

    Google Scholar 

  4. Kurniawan, S.H., Sporka, A., Nemec, V., Slavik, P.: Design and User Evaluation of a Spatial Audio System for Blind Users, Department of Computation, UMIST, Department of Computer Science, Czech Technical University in Prague, 2004 ICDVRAT (2004)

    Google Scholar 

  5. Microsoft Corp, DirectX Tutorial (2005), http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_m/directx/directx9m.asp

  6. Microsoft Corp, DirectSound Reference Manual (2005), http://msdn.microsoft.com/library/default.asp?url=/library/en-us/wcedsoun/html/_cerefDirectSoundReference.asp

  7. Klatzky, R.L.: Procedures for haptic object exploration vs. manipulation. In: Goodale, M. (ed.) Vision and action: The control of grasping, pp. 110–127. Ablex, New Jersey (1990)

    Google Scholar 

  8. Babuglia, M., Cuiñas, G., Fernández, N., Lazar, M., Pereira, P.: Audiojuegos, SHADE: Simple Haptic Acoustic Development Engine., Systems Engineering Degree, Facultad de Ingeniería, Universidad ORT, Uruguay (2005)

    Google Scholar 

  9. Algazi, V., Duda, R., Duralswami, R., Gumerov, N., Tang, Z.: Approximating the head-related transfer function using simple geometric models of the head and torso. J. Acoust. Soc. Am. 112, 2053–2064 (2002)

    Article  Google Scholar 

  10. Alonso, F., Fuertes, J., Martínez-Normand, L., Szabo, H.: Análisis de Percepción en Entornos Acústicos Envolventes con Asistencia Háptica para Ciegos. In: AST 2005, Rosario, Argentina (2005)

    Google Scholar 

  11. Algazi, R., Duda, R., Thompson, D., Avendano, C.: The CIPIC HRTF database. In: WASSAP 2001, New York (2001)

    Google Scholar 

  12. Blauert, J.: Spatial Hearing: The Psychophysics of Human Sound Localization. The MIT Press Revised Edn., pp. 137-150, pp. 237-246 (1996)

    Google Scholar 

  13. Immersion Studio for Gaming (2005), http://www.haptech.com/developer/technology/tools/index.php

  14. Magnusson, D., Rassmus-Gröhn, K., Sjöström, C., Danielsson, H.: Haptic 3D Object Recognition – a Study with Blind Users. In: Vision 2002, Göteborg, Sweden (2002)

    Google Scholar 

  15. Sato, M.: Development of String-based Force Display: Development of String-based Force Display, SPIDAR Precision and Intelligence Laboratory, Tokyo Institute of Technology (2002)

    Google Scholar 

  16. Bussell, L.: Touch Tiles: Elementary Geometry Software with a Haptic and Auditory Interface for Visually Impaired Children. In: EuroHaptics 2003 (2003)

    Google Scholar 

  17. Dolby Laboratories Inc.: Room Layout and Speaker Setup (2005), http://www.dolby.com/consumer/home_entertainment/roomlayout.html

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Alonso, F., Fuertes, J.L., Martínez, L., Szabo, H. (2006). Design Guidelines for Audio–Haptic Immersive Applications for People with Visual Disabilities. In: Miesenberger, K., Klaus, J., Zagler, W.L., Karshmer, A.I. (eds) Computers Helping People with Special Needs. ICCHP 2006. Lecture Notes in Computer Science, vol 4061. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11788713_156

Download citation

  • DOI: https://doi.org/10.1007/11788713_156

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36020-9

  • Online ISBN: 978-3-540-36021-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics