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Playing a 3D Game of Life in an Interactive Virtual Sandbox

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Advances in Artificial Life (ECAL 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3630))

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Abstract

We propose a novel artificial-life-oriented media art “RomperSand”, which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dynamic behavior of living structures. Players can operate several virtual tools to create, destroy, and interact with these structures. The system was implemented as a Windows application and was tested by several users, gaining positive appreciations from them.

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© 2005 Springer-Verlag Berlin Heidelberg

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Ogihara, D., Sayama, H. (2005). Playing a 3D Game of Life in an Interactive Virtual Sandbox. In: Capcarrère, M.S., Freitas, A.A., Bentley, P.J., Johnson, C.G., Timmis, J. (eds) Advances in Artificial Life. ECAL 2005. Lecture Notes in Computer Science(), vol 3630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11553090_49

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  • DOI: https://doi.org/10.1007/11553090_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28848-0

  • Online ISBN: 978-3-540-31816-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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