Abstract
Enabling effective interactions between agent teams and humans for disaster response is a critical area of research, with encouraging progress in the past few years. However, previous work suffers from two key limitations: (i) limited human situational awareness, reducing human effectiveness in directing agent teams and (ii) the agent team’s rigid interaction strategies that limit team performance. This paper presents a software prototype called DEFACTO (Demonstrating Effective Flexible Agent Coordination of Teams through Omnipresence). DEFACTO is based on a software proxy architecture and 3D visualization system, which addresses the two limitations described above. First, the 3D visualization interface enables human virtual omnipresence in the environment, improving human situational awareness and ability to assist agents. Second, generalizing past work on adjustable autonomy, the agent team chooses among a variety of “team-level” interaction strategies, even excluding humans from the loop in extreme circumstances.
This research was supported by the United States Department of Homeland Security through the Center for Risk and Economic Analysis of Terrorism Events (CREATE). However, and opinions, findings, and conclusions or recommendations in this document are those of the author and do not necessarily reflect views of the U.S. Department of Homeland Security.
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© 2005 Springer Science+Business Media, Inc.
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Schurr, N., Marecki, J., Lewis, J., Tambe, M., Scerri, P. (2005). The Defacto System: Coordinating Human-Agent Teams for the Future of Disaster Response. In: Bordini, R.H., Dastani, M., Dix, J., El Fallah Seghrouchni, A. (eds) Multi-Agent Programming. Multiagent Systems, Artificial Societies, and Simulated Organizations, vol 15. Springer, Boston, MA. https://doi.org/10.1007/0-387-26350-0_8
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DOI: https://doi.org/10.1007/0-387-26350-0_8
Publisher Name: Springer, Boston, MA
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