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Massively Multiplayer Online Gaming and English Language Learning

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Bridging Literacies with Videogames

Part of the book series: Gaming Ecologies and Pedagogies Series ((GEAPS))

Abstract

Understanding how second language (L2) learners (those learning English as an additional language) are represented in English language learning research promotes an understanding of the history of English language education. Mitchell & Myles (2004) categorized views toward L2 learners among English Language learning (ELL) scholars into three perspectives: the linguistic perspective, the social psychological perspective, and the sociocultural perspective.

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Lee, J.Y., Pass, C. (2014). Massively Multiplayer Online Gaming and English Language Learning. In: Gerber, H.R., Abrams, S.S. (eds) Bridging Literacies with Videogames. Gaming Ecologies and Pedagogies Series. SensePublishers, Rotterdam. https://doi.org/10.1007/978-94-6209-668-4_6

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