Abstract
Stereo rendering, as an additional visual cue for humans, is an important method to increase the immersion into 3D virtual environments. Stereo pairs synthesized for the left and right eye are displayed in a way that the human visual system interprets as 3D perception. Stereoscopy is an emerging field in cinematography and gaming. While generating stereo images is well known for standard projections, the implementation of stereoscopic viewing for interactive non-planar single-centre projections, such as cylindrical and spherical projections, is still a challenge. This paper presents the results of adapting an existing image-based approach for generating interactive stereoscopic non-planar projections for polygonal scenes on consumer graphics hardware. In particular, it introduces a rendering technique for generating image-based, non-planar stereo pairs within a single rendering pass. Further, this paper presents a comparison between the image-based and a geometry-based approach with respect to selected criteria.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Baily, M.; Clark, D. (1998) Using ChromaDepth to obtain inexpensive single-image stereovision for scientific visualization. In Journal on Graphic Tools 3, 3 (1998), 1–9.
Bimber, O., Wetzstein, G., Emmerling, A., and Nitschke, C. (2005). Enabling view-dependent stereoscopic projection in real environments. In ISMAR '05: Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, pages 14–23,Washington, DC, USA. IEEE Computer Society.
Blythe, D. (2006). The Direct3D 10 System. In SIGGRAPH '06: ACM SIGGRAPH 2006 Papers, pages 724–734, New York, NY, USA. ACM Press.
Boubekeur, T. and Schlick, C. (2008). A Flexible Kernel for Adaptive Mesh Refinement on GPU. In Computer Graphics Forum, 27(1):102–114.
Bourke, P. D. and Morse, P. (2007). Stereoscopy, theory and practice. Workshop, In VSMM 2007, Brisbane.
Haines, E. and Akenine-Möller, T. (2002). Real-Time Rendering. AK Peters, Ltd., 2nd edition.
Hou, X.; Wei, L.-Y.; Shum, H.-Y.; and Guo, B. (2006). Real - time Multi-Perspective Rendering on Graphics Hardware. In EUROGRAPHICS Symposium on Rendering. Blackwell Publishing.
Kolbe T. H. (2009). Representing and Exchanging 3D City Models with CityGML 3rd International Workshop on 3D Geo-Information, 13.–14. November 2008, Seoul, South Korea. in Lee, Zlatanova (eds.): 3D Geo-Information Sciences, Springer, 2009
Lorenz, H.; Döllner, J. (2008). Dynamic Mesh Refinement on GPU using Geometry Shaders In 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2008, February 2008
Lorenz, H.; Döllner, J. (2009) Real - time Piecewise Perspective Projections, In GRAPP 2009 - 4th International Conference on Computer Graphics Theory and Applications, INSTICC Press, pages 147 - 155, February 2009.
Peleg, S.; Ben - Ezra, M.; and Pritch, Y. (2001). Omnistereo: Panoramic Stereo Imaging. In IEEE Transactions on Pattern Analysis and Machine Intelligence, 23(3):279–290.
Spindler, M.; Bubke, M.; Germer, T.; and Strothotte, T. (2006). Camera Textures. In Proceedings of the 4th GRAPHITE, pages 295–302. ACM.
Steenblik R. A. (1987): The chromostereoscopic process: a novel single image stereoscopic process. In SPIE: True Three - Dimensional Imaging Techniques and Display Technologies, January 1987.
Tatarchuk, N. (2007). Real - Time Tessellation on GPU. In Course 28: Advanced Real-Time Rendering in 3D Graphics and Games. ACM SIGGRAPH 2007.
Trapp M., and Döllner, J. (2008). A Generalization Approach for 3D Viewing Deformations of Single - Center Projections, In GRAPP 2008 - International Conference on Computer Graphics Theory and Applications, INSTICC Press, Number 3, pages 162 – 170, January 2008
Yang, Y.; Chen, J. X.; and Beheshti, M. (2005) Nonlinear Perspective Projections and Magic Lenses: 3D View Deformation. In IEEE Computer Graphics and Applications, pages 76 – 84.
Zhang, Z. and McAllister, D. F. (2006). A Uniform Metric for Anaglyph Calculation. In Proceedings Electronic Imaging, San Jose, CA.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Trapp, M., Lorenz, H., Jobst, M., Döllner, J. (2011). Enhancing Interactive NonPlanar Projections of 3D Geovirtual Environments with Stereoscopic Imaging. In: Buchroithner, M. (eds) True-3D in Cartography. Lecture Notes in Geoinformation and Cartography(). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12272-9_20
Download citation
DOI: https://doi.org/10.1007/978-3-642-12272-9_20
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-12271-2
Online ISBN: 978-3-642-12272-9
eBook Packages: Earth and Environmental ScienceEarth and Environmental Science (R0)