Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization

  • Doug Baldwin
Conference paper

DOI: 10.1007/978-3-540-76858-6_32

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4841)
Cite this paper as:
Baldwin D. (2007) Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization. In: Bebis G. et al. (eds) Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg

Abstract

A method is presented for constructing a set of triangles that closely approximates the surface of a constructive solid geometry model. The method subdivides an initial triangulation of the model’s primitives into triangles that can be classified accurately as either on or off of the surface of the whole model, and then recombines these small triangles into larger ones that are still either entirely on or entirely off the surface. Subdivision and recombination can be done in a preprocessing step, allowing later rendering of the triangles on the surface (i.e., the triangles visible from outside the model) to proceed at interactive rates. Performance measurements confirm that this method achieves interactive rendering speeds. This approach has been used with good results in an interactive scientific visualization program.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Doug Baldwin
    • 1
  1. 1.Department of Computer Science, SUNY Geneseo 

Personalised recommendations