Virtual and augmented reality are deemed powerful learning tools because they allow, in principle, experiential learning without displacing the learner when real-experience environments are available. In order to attain satisfactory experiential learning, technology should have extremely challenging features and performances. These requirements become more and more compelling in the field of E-Learning, where the ideal of having rich individual teaching assistance for each learner is pursued (ADLNET 2004) through the exploitation of ICT.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Activeworlds (2006). http://www.activeworlds.com. Accessed 11 December 2006. ADLNET (2004). SCORM. http://www.adlnet.gov. Accessed 11 December 2006.
ARCO-Augmented Representation of Cultural Objects (2003). http://www.arco-web.org. Accessed 11 December 2006.
AT-Ascention Technology (2006). http://www.ascension-tech.com. Accessed 11 December 2006.
Allard, J., Boyer, E., Franco, J. S., Ménier, C., Bruno Raffin, B. (2004). Marker-less real time 3D modeling for virtual reality. In Proceedings of IPT’04 Symposium.
Atty, L., Holzschuch, N., Lapierre, M., Hasenfratz, J. M., Hansen, C., Sillion, F. (2006). Soft shadow maps: efficient sampling of light source visibility. Computer Graphics Forum 25(4), 725–741.
Brau, E., Lallemand, J. P., Gosselin, F. (2005). Analytic determination of the ten-sion capable workspace of cable actuated haptic interfaces. In Proceedings of the 2005 international conference on Augmented tele-existence. ACM Inter-national Conference Proceeding Series, vol. 157, pp. 195-200.
Brooks, F. P. Jr. (1999). What’s real about virtual reality? IEEE Computer Graphics and Applications 19(6), 16–27.
Brooks, F. P., Ouh-Young, M. Jr., Batter, J. J. (1990). Project GROPE Haptic displays for scientific visualization. ACM SIGGRAPH Computer Graphics Archive 24(4), 177–185. ACM, New York, USA.
Burdea, G. C. and Coiffet, P. (2003). Virtual Reality Technology. 2nd Edition, Wiley, New York.
Bruner, J. S. (1990). Acts of Meaning. Cambridge, MA: Harvard University Press. CAVE ® (2002). http://www.evl.uic.edu/core.php?mod=4&type=1&indi=161. Accessed 11 December 2006.
DAME-Distributed Aircraft Maintenance Environment (2003). http://www.wrgrid.org.uk/leaflets/DAME.pdf. Accessed 11 December 2006.
Doswell, J. T. (2006). Augmented learning: context-aware mobile augmented reality architecture for learning. In Proceedings of the IEEE Sixth International Conference on Advance Learning Technologies (ICALT ’06).
ED-Environmental Detectives (2003). http://education.mit.edu/ar/ed.html. Accessed 11 December 2006.
Engeström, Y. (1987). Learning by Expanding: An Activity Theoretic Approach to Developmental Research. Orienta-Konsultit, Helsinki.
Fabri, D., Falsetti, C., Ramazzotti, S., Leo, T. (2004). Robot control designer edu-cation on the Web. In Proceedings IEEE International Conference on Robotics and Automation, Special Session on Education, vol. 2, pp. 1364-1369.
Felder, R. M. and Brent, R. (2003). Learning by doing. Chemical Engineering Education 4(37), 282–283.
Fitzgerald, M. and Riva, G. (2001). Virtual reality. In Beolchi, L. (Ed.), Telemedicine Glossary. European Commission-DG INFSO, pp. 327-329.
Forster, I. and Kesselman, C. (2003). The GRID: Blueprint for a New Computing Infrastucture. Morgan Kauffman, San Francisco.
Frauel, Y., Naughton, T. J., Matoba, O., Tajahuerce, E., Javidi, B. (2006). Three-dimensional imaging and processing using computational holographic imaging. Proceedings of the IEEE, Special Issue on 3-D technologies for imaging and display, 94(3), pp. 636–653.
Furht (1998). Handbook of Multimedia Computing. CRC, Boca Raton, FL.
Haritos, T. and Macchiarella, N. D. (2005). A mobile application of augmented reality for aerospace maintenance training. In The 24th Digital Avionics Systems Conference, DASC 2005, pp. 5.B.3-5.1-9.
Huang, F. M., Chao, M. (2005). An architecture of virtual enviroment for e-learning (AVEE). In Proceedings of the Fifth IEEE International Conference on Advance Learning Technologies (ICALT ’05).
Iwata, H., Tomioka, H., Yano, H. (2006). SIGGRAPH Conference, Tsukuba University.
Java3D (2006). http://java3d.j3d.org. Accessed 11 December 2006.
Jung, J. Y., Adelstein, B. D., Ellis, S. R. (2000). Discriminability of Prediction Artifacts in a Time-Delayed Virtual Environment. HFES/IEA 2000. NASA Ames Research Center / UC Berkeley, San Diego, CA.
Kauffmann, H. and Papp, M. (2006). Learning objects for education with augmented reality. In Proceedings of European Distance and E-Learning Net-work 2006.
Kim, S., Cha, J., Kim, J., Ryu, J., Eom, S., Mahalik, N. P., Ahn, B. (2006). A novel test-bed for immersive and interactive broadcasting production using augmented reality and haptics. The Institute of Electronics, Information and Communication Engineers Transactions, E89-D(1), 106.
Kleefeld(2005). http://wistechnology.com/article.php?id=2416. Accessed11 December 2006.
Kolb, D.A. (1984). Experiential Learning: Experience as the Source of Learning and Development. Prentice-Hall, New Jersey.
Leo, T. (2005). Guest editorial: immersive telelaboratories for engineering de-signer education. Learning Technology Newsletter, 7(3), 2–12.
Liarokapis, F., Petridis, P., Lister, P. F., White, M. (2002). Multimedia augmented reality interface for e-learning (MARIE). World Transactions on Engineering and Technology Education, 1(2), 173–176.
Mäki-Patola, T., Laitinen, J., Kanerva, A., Tarala, T. (2005). Experiments with virtual reality instrument. In Proceedings of the 2005 International Conference on New Interfaces for Musical Expression (NIME05), Vancouver, BC, Canada.
Mantovani, F. and Castelnuovo, G. (2003). Sense of presence in virtual training: enhancing skills acquisition and transfer of knowledge through learning experience in virtual environments. In Riva, G., Davide, F., Ijsselsteijn, W. A. (Eds.), Being There: Concepts, Effect and Measurement of User Presence in Synthetic Environments. IOS, Amsterdam, The Netherlands.
McKenzie, J. (2004). The eye Magic Book. A Report into Augmented Reality Story-telling in the Context of a Children’s Workshop.
McKenzie, F. D., Garcia, H. M., Castelino, R. J., Hubbard, T. W., Ullian, J. A., Gliva, G. A. (2004). Augmented standardized patients now virtually a reality. In Third IEEE and ACM International Symposium on Mixed and Augmented Reality, (ISMAR 2004), pp. 270-271.
Metzger, W. (1975). Gesetze des Sehens. Waldemar Kramer, Frankfurtam Main.
M@M-Mystery @ The Museum (2003). http://education.mit.edu/ar/matm.html. Accessed 11 December 2006.
Nakaizumi, F., Noma, H., Hosaka, K., Yanagida, Y. (2006). SpotScents: a novel method of natural scent delivery using multiple scent projectors. In IEEE Virtual Reality Conference, pp. 207-214.
Nintendo Wii (2006). http://wii.nintendo.com. Accessed 11 December 2006.
Obst, T., Burgkart, R., Ruckhäberle, E., Riener, R. (2004). The delivery simulator: a new application of medical VR. In Proceedings of Medicine Meets Virtual Reality.
OpenGL® (2006). http://www.opengl.org. Accessed 11 December 2006.
Reitinger, B., Schmalstieg, D., Bornik, A., Beichel, R. (2006). Spatial analysis tools for virtual reality-based surgical planning. In Proc. of the IEEE Symposium on 3D User Interfaces. SAC-Studierstube Augmented Classroom (2002). http://www.ims.tuwien.ac.at/research_detail.php?ims_id=classroom. Accessed 11 December 2006.
SIGGRAPH 2006 (2006). http://www.virtualworldlets.net/Shop/ProductsDisplay/VRInterface.php?ID=21. Accessed 11 December 2006.
Stern, A., Javidi, B. (2006). Three-dimensional image sensing, visualization and processing using integral imaging. Proceedings of the IEEE, Special Issue on 3D technologies for imaging and display, 94(3), pp. 591-607.
Takaki, Y. (2006). High-density directional display for generating natural three-dimensional images. Proceedings of the IEEE, Special Issue on 3D technolo-gies for imaging and display, 94(3), pp. 654–663.
Vallino, J. R. (1998). Interactive Augmented Reality. Ph.D. thesis, Rochester University, New York.
Virtual Worlds Review (2006). http://www.virtualworldsreview.com. Accessed 11 December 2006.
VirtuSphere (2006). http://www.virtusphere.com. Accessed 11 December 2006.
VRML-Virtual Reality Modeling Language (2006). http://xml.coverpages.org/vrml-X3D.html. Accessed 11 December 2006.
Walczak, K. and Cellary, W. (2002). Building database applications of virtual reality with X-VRML. In Proceedings of the seventh international conference on 3D Web technology, Tempe, Arizona, USA, pp. 111–120.
Wang, X., Dunston, P. S., Skibniewski, M. (2004). Mixed reality technology applications in construction equipment operator training. In 18th International Symposium on Automation and Robotics in Construction (ISARC).
Wenger, E. (1998). Communities of Practices. Cambridge University Press, Cambridge.
Wusheng, C., Tianmiao, W., Yuru Z. (2004). Augmented reality based preopera-tive planning for robot assisted tele-neurosurgery. In IEEE International Con-ference on Systems, Man and Cybernetics.
xVRML-Extensible Virtual Reality Modelling Language (2003). http://www.xvrml.net. Accessed 11 December 2006.
Zajtchuk, R. and Satava, R. M. (1997). Medical applications of virtual reality. Communication of the ACM, 40(9), 63–64.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag Heidelberg
About this chapter
Cite this chapter
Fabri, D., Falsetti, C., Iezzi, A., Ramazzotti, S., Viola, S.R., Leo, T. (2008). Virtual and Augmented Reality. In: Adelsberger, H.H., Kinshuk, Pawlowski, J.M., Sampson, D.G. (eds) Handbook on Information Technologies for Education and Training. International Handbooks on Information Systems. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74155-8_7
Download citation
DOI: https://doi.org/10.1007/978-3-540-74155-8_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74154-1
Online ISBN: 978-3-540-74155-8
eBook Packages: Humanities, Social Sciences and LawEducation (R0)